Talks — Games Gathering 2022 Bratislava
55 talks by day of the programme, 53 of them with a video recording.
18 October 2022
- "Talk to the Gun" or How to Craft Protagonist Ranko Trifkovic · Red Viking, Narrative Designer
- Five reasons why your game is not in the TOP of search in the store Olena Vedmedenko · Keyapp, Sales&Support Team Lead
- Ukraine War Stories - developing a game about the war around us Oleksandr Sienin · Starni Games, Chief Operating Officer
- Make your app as flexible as possible, to navigate users directly to the main dish, using remote configs Oles Dibrivny · Keiki(Genesis), Unity Developer
- Creating an attractive pitch for your game Nikita Krasikov · Nexters, Producer
- How customer support can boost your game performance. Tips & tricks from SUITSME Danylo Poliakov · SUITSME, Customer support manager
- Google Ads Checklist: everything you need before launching your game Volha Maksimuk · Google, New Business Acquisition Manager
- Introduction of the Interactive Cinematics in 'Cyberpunk 2077' Filip Pierściński · CD PROJEKT RED, Lead Cinematic Programmer
- The principle from general to specific and how our visual system works Ilya Kalmikov · Ulysses Graphics, 3d Character Artist
- How implement release management efficiently in development cycle with modern solutions? Stacey Yamkova · AGS, Game Release Coordinator
- How to create a video game from a comic book Zeno Colangelo · Tmesis Studios, CEO
- Legal aspects of using images of real people and historical figures in computer games Liubov Voitsekhovska · TAXUS L&F LTD, PARTNER
- The alchemy of player motivation Marek Zilavy · Ten Square Games, Head of Game Design
- .Dont Die the Indie Death Robert Bäckström · Aurora Punks, CEO
20 October 2022
- Post-apocalypse, mutant animals, and garbage zombies… Sounds fun! Ruslana Kruchek · VP Production, Co-founder, Brand Manager, Art Director
- Cities in games. How to create believable urban environment Ania Bulavina · CD Projekt RED, Senior Level Artist
- Mobile Ads Monetization: Stop Shooting Yourself in the Foot Oleg Shlyamovych · Clever Ads Solutions, Owner, CEO
- Engines of Creation: Informative Vs Instructional Sound Rob Carr · Redhill Games, Senior Sound Designer
- Nintendo Switch - Introduction for publishers & Developers Mao Sugiyama · Nintendo of Europe, Business Development Manager
- How Creator Values Affect Game Culturalization Kate Edwards · Geogrify / SetJetters, CEO / CXO & Co-Founder
- How Rick Astley saved the sound in Way of The Hunter Jan Kadanec · Grand Beats Production, Creative Audio Director
- Creative process in distributed teams Bohdan Repekh · Wargaming, Product Manager
- How to create a high-performing app store listing for your mobile game Elena Wibmer · App Radar, Product Marketer
- Figurine Art: A Twofold Success Jean-Baptiste Henry · TapNation, Senior Publishing Manager
- Be rational. Stop paying Apple & Google 30% of your revenue Cvetan Rusimov · Imperia Online JSC, COO
- Leverage Firebase to Optimize Your App’s Monetization Strategy Karina Kononovic · Google, Mobile App Analytics & Growth Consultant
- Populating Space Martin Vierne · Redhill Games, Lead Environment Artist
- Audience-Driven Entertainment as the Next Frontier in Gaming Christopher Hamilton · Genvid Technologies, Director of Developer Relations
- AImages - how neural networks will affect the production of games. Vitalii Ishchenko · The Farm 51, Concept artist
- Night City Creation: Make it Look Great Without Limiting Artists Karol Kowalczyk · CD Projekt Red, Pipeline Technical Artist
- Blood, Sweat and Hololens Andrei Cravtov · Bully Entertainment, XR Unity Developer
- Kids’ Apps, Don’t Do It! Tanka Gnidenko · Bini Games, CMO
- Fireside Chat with Jakub Dvorský Jakub Dvorský, Elena Lobova · Amanita Design, CEO; GDBAY, Co-founder, CBDO
- Global Insights: Trends, Insights and Anecdotes John Goodale · Venture Tech Partners, Principal
21 October 2022
- Surviving the Indie bootstrap path Lior Hadashian · Gavra Games, CTO
- The Tragic Story of Comedy in Video Games Baudelaire Welch · Larian Studios, Senior Narrative Designer
- European Co production market for video games Thierry Baujard · Spielfabrique UG, Co Founder
- How we maintained the quality of the gaming support during the war Anastasiia Kovalenko · QS Games, Lead of Support & Community Department
- Tales of War and Peace Yaraslau Kot · The Farm 51, Team advisor
- Robots against humans! Jama Jurabaev · Senior Concept Artist at Lucasfilm and BigMediumSmall co-founder
- Designing the Next Generation of F2P Game Economies Martin Gajarsky · Pixel Federation, Senior Game System Designer
- How to stay sane and do your Business Development, when it feels the world is falling apart Katerina Burbela · remote control productions GmbH, Business Development Manager
- War in Ukraine for the Games Industry: Employers, Employees, Salaries And More Anna Klymovych · Values Value, Recruitment Consultant
- Let's Launch Lance James · Versus Evil, Head of Production
- Collaborative Game Design for Social Benefit. Charly Harbord · Global Game Jam, Director of Operations
- "Age of Vaporum" a.k.a. "What we've learned from the releases of two games and pitching process of the third." Tibor Repta · Fatbot Games, Co-Founder, Creative Director, Art Director
- Co-Development: From the other side Miloš Jeřábek · Redhill Games, Executive Producer
- Cloud services for gaming Leszek Krupiński · CD Projekt RED, Lead Software Engineer, Online Services Department
- Name your game (How to choose a name for your project) Mykyta Filonenko · Marginal act, Founder
- Control Rig - how to improve character's deformation Krzysiek Jedrzejek · CD Projekt RED, Senior character TD
- Project Management Workflows Kristián Lipták · Tater Games, s. r. o., Producer
- How to not leave money on the table: The F2P monetization checklist Vladimir Eperjesi · SuperScale, F2P Game Designer
- Everon Revisited: Rebooting the World of Arma Reforger Ivan Buchta · Bohemia Interactive, Creative Director
- How to take over a new team as a lead Filip Polášek · Pixel Federation, Sr. Producer
- The postmortem of Chernobylite Wojciech Pazdur · The Farm 51 Group SA, Director of Development