From Hyper-Casual to Top-3 Steam Wishlists
Dmytro Derevianko
FLEXUS, Lead game designer
- When:
- 5.12.2026, 15:00–16:00
- Hall:
- Water Hall
A bit of background on the history of FLEXUS. About our previous projects and how and why we decided to enter the PC market. The story behind the creation of the idea for Dear Passengers, project development, and working on promotional materials. Marketing efforts and viral success on Steam. Our methods for generating and finding game ideas, and our future plans.
The recording will be published after the conference
Games Gathering on YouTube