Game Development Life Cycle in Practice
Philipp Dziuba
Frag Lab, Development Director
- When:
- 5.12.2026, 15:00–16:00
- Hall:
- Fire Hall
The GDLC looks simple on a diagram, but what actually happens to the team and the project during the transition between these stages?
Does a small indie team need a GDLC? What unapparent goals face the team at each phase? What should you be prepared for before moving on to the next stage?
This lecture explores the GDLC not as a theoretical model, but as a practical tool. Drawing on real-world experience from games that shipped and projects that never saw the light of day, we will examine how the team, processes, and priorities shift throughout development.
The recording will be published after the conference
Games Gathering on YouTube