Talks — Games Gathering 2026 Kyiv
24 talks by day of the programme.
3 December 2026
- A game engine built with AI, so you don't have to use AI Arturo Nereu · Nereu, Founder and Engineer
- Atomic Design and UI Systems Oleksandr Shpak · Ubisoft, Expert UI/UX Designer
- PlayFrame: Development of the Animation and Gaming Industry in Ukraine Anastasiya Verlinska · LINOLEUM Animation Festival, Director
- Application of AI in Game Design: Hands on Experience Stanislav Stankovic · Elecronic Arts, Senior Game Design Director
- Building a game for the global success in 2026? Is that still possible? What makes such success less and more probable? Mariusz Gasiewski · Google, CEE Mobile Gaming and Apps Lead
- Steam Q&A Erik Peterson · Valve, Steam Business Team
- Ukrainian War Games of 2026: New, Upcoming, and Forgotten Yaraslau Kot · European Humanities University, Researcher
- Creativity: Process and Tools Tom Hall · Quadrant4, Chief Design Officer
5 December 2026
- There Is No Right Path: How Artists Build Their Careers in the Industry Helen Ilnytska · Freelance, Environment concept artist
- Якість анімації. Від чого вона залежить Oleh Malamuzh · Avtoritet Studio, Owner
- AI of the brain: How We Are Making Our Indie Game Dmytro Markov · Sand Games, Co-founder
- LDD in AAA Ostap Dovbush · Ubisoft, Principal Game Designer
- Against All Odds: The Making of Tukoni: Forest Keepers Oleksii Furman · Dream Operator, Creative Director
- Building Worlds Behind The Game: Microservices at Ubisoft Oleksandr Medviediev · Ubisoft, Online Department Director
- Hollow Home Kickstarter: Why did we run it and what did we learn? Valerii Minenko · Twigames, Founder
- Familiar Characters, New Rules: How to Adapt an Animated Film for a Modern Game Kseniia Yermakova & Yelyzaveta Bekh · Gameloft, Narrative designer & Level designer
- «Almost Done»: And 9 Other Dangerous Phrases in Game Dev Hanna Huida · Mind Studios Games, Lead Project Manager
- How to Get Major Media Outlets to Write About Your Game Denis Gorokhovsky · "Ukrainian News" Information Agencу, Chief Editor
- Game Development Life Cycle in Practice Philipp Dziuba · Frag Lab, Development Director
- From Hyper-Casual to Top-3 Steam Wishlists Dmytro Derevianko · FLEXUS, Lead game designer
- How We Taught Kids 3D Modeling with Azov Cares and What We Learned Ourselves Kostiantyn Surkov · Wargaming, CG Artist
- UPlane: Aeroforge Simulator — How to Build Your Dream Game Using AI Tools Borys Suboch · Wild Fox production, Head of Production
- Burnout / How to Save Your Team Dmytro Mykhailyk · Ubisoft, Lead Weapon Artist
- The Armed Forces as a Game System: Rules, Bugs, and Cheats. How to Avoid Feeling Like You’ve Lost the Card Game Oleh Holubovskyi · Spalakh Unmanned Systems Battalion, 28th Mechanized Brigade, Battalion Officer