Talks — Games Gathering 2023 Kyiv
70 talks by day of the programme, 66 of them with a video recording.
3 August 2023
- Why Game Jams? Charly Harbord, Tim Cullings · Global Game Jam, Director of Operations; Global Game Jam, Executive Director
- Localization for succeeding in emerging markets Vinay Charaniya · Google, Google Play Games Partnerships, [GameCamp]
- India - A new monetization growth destination for mobile games Andrew Wong · Mobile Premier League, VP Strategic Partnership
- Level Design and Churn Metrics: How to Create Levels That Retain Players! Anastasiia Karnaukhova · Stan's Assets from KAPPS, Middle Game Designer
- Strategic and operational approach towards Paid user acquisition Lukasz Baranowski · Reality Games, P of Growth
- Why we believe making the game "death from above" is important and why we support Ukraine in this fight Hendrik Lesser · remote control productions / lesser evil, CEO
- "Is this fun?": Practical tactics to integrate player insight throughout development Steve Bromley · gamesuserresearch.com, Games User Researcher
- Built for Billions, Tailored for Games: Harnessing Google to Serve Players Mariia Galytska, Nikolai Danylchyk · Terasky / Google, Country manager Ukraine; Google, Cloud Customer Engineer
- How mentoring develops yourself and the next generation of gamedev professionals (lessons after 150 mentoring sessions) Roman Povzyk · Bini Games, Product Analyst
- How to Become a Narrative Designer If You're a Writer or Screenwriter Iryna Melnychenko · Blue Scarab Entertainment, Narrative Director
- Mobile gaming in H2 2023 and 2024. What can we see based on data? Mariusz Gasiewski · Google, CEE Mobile Gaming Lead
- Building Creator Values that Endure Geopolitical Pressures Kate Edwards · Geogrify / SetJetters, CEO / CXO & CoFounder
- What UX Designers Actually Do and How to Effectively Integrate UX into the Pipeline Yevgen Filchenko · Ubisoft Singapore, Associate UX Director
- Optimization: a broad intro Rytis Pranckūnas · SneakyBox, Programmer
- How to prepare your company for “big business” with international partners. 5 key legal words, 5 key things to remember, 5 most common mistakes Alyona Furda · Baker McKenzie, Senior Associate
- Levelling the Playing Field – A Practical Guide to Accessibility in Gaming Harry Nelson · SpecialEffect, Technical Specialist
- Behind the killer game mechanics design Minhaz-Us-Salakeen Fahme · Battery Low Interactive and Sleepy Penguin Studios, Co-founder and CEO
- Bringing Historical Characters to Life Mykola Filon · Legou Games, Lead 3D Character Artist
- The Architecture of Your First Project in Unity Igor Zhurakovsky · ILogos, Unity Developer
- Testing mentality in UA - what, when and how to test Karol Lukaszewski · Rovio, Performance Marketing Specialist
- Influencer Marketing in Gaming Products from the Inside Anna Lykova · MOJAM, Influence-marketing Team-Lead
- Discovery of players behavioural patterns Andrzej Stroinski · A2 Softworks Sp. z o.o. and Cybernetic Technologies Netictech S.A., Game director of Gatewalkers
- History tells you what's next in F2P game monetization Taewon Yun · Super Evil Megacorp / Fey Twin Research, CBO/Owner
- Living The Dream — Facing The Reality David Mullich · ArtCenter College of Design, Game Design Professor
5 August 2023
- The Rapid MVP Workshop: How to Build a Mobile Game Development Pipeline Yevhenii Ratushnyi · AppsU❤️, Lead Unity Developer
- Increasing efficiency, improving quality, and reducing art costs with AI Hryhorii Tkach · www.inhale.tech, CEO
- Ukrainian Game Development in 2023: Vacancies, Salaries, Career Challenges Anna Vashchenko · Values Value, Recruitment Lead
- The Basics of Interactive Storytelling Vasili Braga · COR, Creative Industry Association in Moldova, CEO
- Future Strategies for Project Management of Generative Production in Game Development + 5 Reasons Why PMs Lose to AI in the Modern World Maksym Bezuhlyi, Nataliia Renska · QPM, Board member; Squad, Director of Delivery
- Make Your Game Stand Out with Branded Game Audio Ruslana Kruchek · VP Production, Співзасновниця, бренд-менеджерка, арт-директорка
- Optimizing Business Approaches and Product Development Approaches Arthur Sheikhaliev · Playtika, R&D Director
- Monkeys Together Strong: How to Write an Interactive Story with a Team of Writers Oleksandr Chezghanov · Native Games Studio (NGS), Narrative Director
- How to Be a Co-Development Team in AAA Olena Berezan · Ubisoft, Production coordinator
- Facial Mocap Setup Andrey Sibiryakov · Facial Animator
- Panel Discussion "BizDev During Wartime" Ihor Klymovskyi · Playsense, Business Development Executive
- Panel Discussion "What Are the Problems with Looking for a Game Designer Job" Asia Harbuzova · GameDev DOU, Редакторка
- Why It's Worth Arguing for an Hour About Naming in a Code Review Dmytro Shpetnyi · G5 Games, Lead Technology Programmer
- QA in GameDev. How to Build Processes, Hire the Right People, and Release Projects Successfully Oleksii Rohalskyi · Pushka studios, Team Lead QA
- GameCarrier: Networked Games Are Easy. If You Know How Mykola Stryebkov · GameCarrier, Co-Owner, Project Lead
- Why is ASO not working in 2023 and how to change it? Olena Vedmedenko · Keyapp.top, Sales&Support Team Lead
- The Philosophy of UI in the Metro Game Series Artem Mashchenko · 4A Games, Senior Technical Game Designer
- Unreal Ranges: A C++ Ranges Library for Unreal Volodymyr Semeniakin · Fractured Byte, Senior Unreal C++ Developer
- Using Artificial Intelligence Models in Game Development for Small Teams Valentyn Rybachuk · Stepico, Unity Developer
- Survarium postmortem. A Run Through a 10-Year-Long Minefield Ruslan Didenko · VG Entertainment, Head of Studio
- Panel discussion "So What? A Survival Guide for Video Game Developers in Wartime" Valerii Minenko · Twigames, Founder
6 August 2023
- Surviving 20 years as an independant studio: mistakes to avoid Yan Marchal · Sanuk Games, CEO
- The Labor Market During the War: The Realities of Gamedev in Ukraine Oleksandra Myronova · Bini Games, Senior Recruiter
- Practical Tips for Working Faster in Spine Oleksii Olfert · Artcraft, Senior spine animator, Supervisor, Lead animator
- Game Design & Legal. How to Build a Feature That Won't Get Your Game Sued? Rodion Baskakov · Plarium, Game Designer
- Workshop: Creating trailer for 3D game Andrew Kokhan · NightCat Studios, Creative Director
- Mobile Audio: Challenges and Solutions Illia Hoholiev · Plarium, Audio Producer
- Panel discussion "Where Should a Junior Artist Start Their Career?" Oleksandra Khodorenko, Danyl Shtanheiev, Liliia Rubchenko · Gamedev Camp, 2D Artist; Gamedev Camp, 2D artist; GameDev Camp, 2D artist
- The Level Designer's Role as the Director of In-Game Events Oleksandr Honcharuk · Ubisoft Ukraine Studios, Дизайнер рівнів
- Curves in gamedev Jakub Marszałkowski · Indie Games Poland / Game Industry Conference, board member / head
- Panel Discussion "Video Game Terminology" Andrii Raboshchuk · UnlocTeam, Керівник
- Animation Quality: What It Depends On Oleh Malamuzh · Avtoritetstudio, Owner
- Anatomy of a Successful Tower Defense Game + NFT: Key Elements to Consider Dmytro Kravchenko · iLogos, Lead Game designer/Game Producer
- How to Create High-Quality and Engaging Puzzles Ivan Kovalev · Solo Indie Developer
- Top Unity Assets That Should Be in Every Project Oles Dibrivny · Keiki, Genesis, Unity developer
- Texturing in Substance Painter Using the "What?", "How?", "Where?", "When?" Principle Dmytro Mykhailyk · Ubisoft, Lead 3D Artist
- System Game Design Based on the Example of Clans in RAID: Shadow Legends Daria Riaboshapka · Plarium, Game Design Team Lead
- From Game Designer to Producer! Anton Muskeiev · Moonray, Producer
- Democracy or Dictatorship? My Experience of Building an Effective Team Igor Tymoshenko · Starni Games, CEO
- Your QA Thinks You Are #@(₴?$0, and It's Your Fault Vladyslav Lykhatskyi · Hologryph, QA Lead
- How to Create a Historical Character That 100 Million Users Will Love Anna Kulakovska, Volodymyr Hutsul · Legou games, Lead 2D character concept artist; Legou Games, Historian consultant
- "Social Stealth" as a Game Genre, or Why "Among Us" Died and Why That's a Very Good Thing Myroslav Yuriev · Archotech, Producer
- A startup approach to game creation: how to set goals and choose which game to make to be confident in the outcome Oleh Holubovskyi · Dreamate, Founder, Business Developer
- Stylizing Sound and Music in Retro Horror Games Ivan Tiurmenko · Podoba Interactive, Sound Designer
- The art of feedback: how a concept artist should give tasks to 3D artists Anton Denysenko · Plarium, Concept Artist
- Decomposition of games in the process of designing systems for your own game Yelyzaveta Lemeshko · Bigpoint, Game Designer