Talks — Games Gathering 2024 Lviv
55 talks by day of the programme, 47 of them with a video recording.
29 February 2024
- Overcoming network latency in real-time multiplayer Chris Hong · CosmoUniverse, CEO & Chief Developer
- Difficulty and Balance in Video Games Dmytro Galitsyn · Kevuru Games, Senior Level Designer
- AI in game development business management and game development Hanna Radchenko · Apercon, CEO
- Middle artist at home or the essence of commercial experience Yan Shamarin · Pingle game studio, Lead 3D artist
- Mobile games in retail. ARENA case Eduard Akhramovych · Art Nation Loyalty, СЕО/Founder
- Surviving 17 years, 15 games, 8 cancelled partners, and 5 pivots Aki Kanerva · Virtual Air Guitar Company, Founder
- From Idea to Game: step-by-step immersion in the world of game development Bogdan Samoilenko · United Alpacas Games, CEO / Co-Founder
- Reviving Comms Through Communication Rick Lagnese · MADFINGER Games, PR & Comms Director
- PR: taking products to international markets after 24.02.2022 Julia Yukhim · PR Manager
- Own experience developing an indie 2-D platformer on UE5 Mykola Konzerovskyi · 1stone Games, Developer
- AI voice cloning. Game production use cases Ihor Klimovskyi · Respeecher, Business Development Executive
- Confident Game Development: How to integrate player insight throughout development, and focus on what really matters Steve Bromley · gamesuserresearch.com, Founder
- Beyond Steam: Mastering Visibility and Sales in Today’s Diverse Gaming Marketplace Bjoern Hornemann · Vaultn.com, CMO
- The Story Of Mighty WHY Ranko Trifković · Game/Narrative Consultant, The Story Of Mighty WHY
- Ctrl Shift Game: From IT to AAA Game Production Abby LeMaster · Riot Games, Lead Gameplay Producer
- From Impressions to Conversions: How Micro-Influencers Drive Engagement and Sales for Games Dima Okhrimchuk · Drope.me, Founder and CEO
- Data Analyst in Gamedev: How to Join the Industry Through Math Roman Povzyk · Bini Games, Product Analyst
- From Whispers to Roars: Orchestrating the Audio Experience in Gaming Ivan Linn · Wavv, Founder and CEO
2 March 2024
- Is it possible to build a startup within a large company? Artur Sheykhaliev · Playtika, R&D Director
- Creative for work and everyday life Oleksandra Dyka · Timecode, 2D Artist\QA
- Developing a Mixed Reality Game for Oculus Quest: A Quick Guide Andriy Ivakha · Twigames, Unity Developer
- Why innovation does not like deadlines. Four launches for 160 million installs during the crisis Volodymyr Kravchyshyn · FLEXUS, Producer
- Magic wand "AI" Beata Kurkul · GrandMa Studios, ART Director
- Pragmatic marketing for Indie studios Alex Plk · Vireye, СMO
- Indie Pitching Indie Pitching
- Level art on fire: how I created the location in Cyberpunk 2077 Phantom Liberty Anya Bulavina · CD Projekt RED, Senior Environment Artist
- CDN is a technology that takes games to a new level Olga Molodid · Advanced Hosting, Product Manager
- The game is not a game, but a training ground. Geissen - a new ecosystem where everyone wants to go! Taras Terletskyi · Gaiseen Biz Dev
- "When size matters!" or "How much A does it take to be happy?" Vladyslav Lykhatskyi · Hologryph, QA Lead
- A productive pipeline of Junior artist + AI Maxim Hnatyk · TwinWin Games, Art Director
- Road to the Finish: How 'The Wild Case' Overcame Time Barriers Dmytro Cheglakov · Specialbit, Co-Founder
- Time-tested rules for team leads, from QA and gamedev to NASA programs Oleksii Rohalskyi · Pushka Studios, Team Lead QA
- Search for work for a 2D artist in the international market. Features of culture and mistakes that are better to prevent Lesia Lukianenko · GameDuell, Illustrator
- The influence and value of marketing in the game industry (B2B). The power of marketing in the game industry Nazar Bey · Stepico Games, Chief Marketing Officer
- Gen AI impact on gaming industry: economic aspect and market map Svitlana Zozulya · Onseo, Art director
- Co-op horror as a genre, or why LETHAL COMPANY is still alive and well Myroslav Yuryev · FEAR OF FAITH, Founder
- Creating clothes, as an example of a test task in Ulysses Graphics Ilya Kalmykov · Ulysses Graphics, 3D Character artist
3 March 2024
- Soft Skills: Art or Science? Choices That Matter Anna Klymovych · GSC Game World, HR Manager
- Figma X GameDev: Redefining Design in the Digital Era Anastasia Karnaukhova · Reveal Game Studios, Game Designer
- How and why to cover the project with tests Oles Dibrivny · Keiki, Genesis,Unity developer
- Career Insights: Finding a Job in War, Recession, and Downsizing Alina Mudra · Burny Games, Head of Talent Acquisition
- Accessibility in video games: myths and reality Halyna Mytnyk · Ubisoft, Game Designer
- How we create a new shooter: tech&team challenges Oleksandr Sivak · Plarium, Unity Development Team Lead
- Creating AI enemies in games Leonid Stepanov · Remedy Entertainment, Senior Gameplay Designer
- Behind the scenes of localization, or How Cyberpunk spoke Ukrainian Maria Strilchuk · CD PROJEKT RED, Localization PM & Engineer
- Da Roof Is On Fire 2.0: Burnout escape route Zaryana Nikolayeva · The Mill Adventure, Technical Compliance Manager
- How managers of the gaming industry of Ukraine adapt to market turbulence: salaries, layoffs and advices Anna Vashchenko · Values Value, Recruitment Lead
- Watch Dogs Legion: Robot Ostap Dovbush · Ubisoft Kyiv, Senior Game Designer
- Casting Actors Mike Bodie · Voice Actor / Director
- Tactility and animations: how it works with the example of Colorwood Sort Yaroslav Rubanov · Burny Games, Lead Animator/Integrator
- Postmortem of two paper prototypes Andriy Lozynskyi · Gameloft, Lead Game Designer
- Gamedev career. Navigating the labyrinths of company search Kateryna Slabko · QS Games, HR Operations
- Audio concept is an underestimated part of game design documentation Ruslana Kruchek · VP Production, Co-Founder & Brand Resonance Gal
- Discussion panel "Ukrainian gamedev of the future. How do we want to see it?" Discussion panel “Ukrainian gamedev of the future. How do we want to see it?” · Moderator: Valery Minenko, Twigames, CEO Maksym Khrapai, Hologryph, Head of Studio Oleksandr Zalevsky, Smokoko, Founder Dmytro Cheglakov, Specialbit, co-Founder OLDboi
- Why do cinematic animators not burn out? Experience and challenges of the Plarium animation team Oleg Rogoza · Plarium, Character Animation Team Lead (Video Production)