Talks — Games Gathering 2024 Kyiv
75 talks by day of the programme, 69 of them with a video recording.
5 December 2024
- Dumb ways to die as a game outsourcing studio Ihor Kalyuzhnyy · NeonGoose | Brain rocket, Chief Creative Officer | Art Director
- Skillset for work in AAA Anhelina Chernyak · Blizzard, Senior concept artist/outsource supervisor
- A story about translating history: localization from ancient Egyptian to Chinese Daniels Umanovskis · Mohawk Games, Designer, Programmer
- How to release on consoles and not go crazy Myroslav Stetsyuk · Upscale Studio, Chief Operating Officer
- Games of War Yaraslau Kot · Playcus, Head of Business Development
- Midjiwans Game Design Principles Felix af Ekenstam · Midjiwan, owner
- Ordering Chaos: How to Organize Your Work as a Concept Artist Yevhen Postebaylo · Plarium, Concept Artist, Art Director
- How to achieve immersion in the game atmosphere through game mechanics Oleksandra Kirgetova · Red Viburnum, C++ Developer
- GameDev Development in the Central Asian Region: Issues and Challenges Ilya Anufriev · Central Asia Game Show, Owner
- Moral Choices in Video Games: How to Create Gaming Experiences That Make Players Think Nazar Dyachuk · Fiery Leopards, Owner
- Crafting Immersive Game Worlds: Art & Level Design in Assassin’s Creed Iana Pencheva, Alexander Stefanov · Ubisoft, Lead Environment Artist, Senior Lead Level Designer
- Discussion panel "Playfulness and Social Responsibility" Discussion panel “Playfulness and Social Responsibility” · Speakers: Guglielmo De Gregori, Game Designer; Maria Wagner, Sustainable Games Alliance Co-Founder and Managing Director; Jiri Kupiainen, Sustainable Games Alliance, Chairperson & founder; Micaela Romanini, Play for Action, Founder and CEO
- Ukrainian work culture meets Swedish Lagom in Game Development Kateryna Kryshchenko · Nordic Games/ FutureGames, Producers' assistant/Environment Artist
- Cool art is not enough Rostislav Zagornov · Framestore, Senior Concept Artist
- The Recipe for a Successful Mobile Game: Why Beginner Games Fail and How to Avoid It Kyrylo Dyemkov · Cobra Games Studio, Co-Founder/Game Designer
- Legal talks on M&A and IP Stefan Basista · Partner, Legal talks on M&A and IP
- Details about Xbox Game Camp Ukraine Peter Zetterberg, Esteban Lora · Head of Xbox Game Camp; Director, XTS at Xbox Game Studios
- Solo Game Dev with Unity: optimizing your workflow, boosting creativity and getting the most out of what you have Guglielmo De Gregori · konditorei, Game Developer
- How to motivate artists Oksana Zinkovska · Rubyplay, Art team lead
- Team management. Assessments, risks, motivation Serhiy Nemchinsky · Foxminded, CEO
- How graphics and animations affect the success of a game Yaroslav Rubanov · Burny Games, Lead Animator-Integrator
- Dead ends of level design and how to get out of them Dmytro Tarabanov · Digital Extremes, Senior Level Designer
- Games as a medium for Impact Vivek Vidyasagaran · Pine & Lime Inc, Chief Technology Officer
- Grant support opportunities from the EU Creative Europe Programme Oleksandr Khodakivskyi · Creative Europe Desk Ukraine, Project Manager
7 December 2024
- The specifics of fan Ukrainian localizations Vitaliy Solodkyy · GameGlobe Localization, CEO
- Ukrainian gamedev 2024: Unbreakable - vacancies, salaries, career challenges Anna Vashchenko · Values Value, Recruitment Lead
- Achieving maximum immersion and fear through level design and level art Vitaliy Hladun · Red Viburnum Studio, Level-Designer
- Concept art. Finding and using references Danylo Kozachkov · Farom Studio, Concept Artist
- Puzzle games: how not to get lost in an ocean of clones Yevhen Tur · Burny Games, Producer
- The art of self-branding: how to create a powerful personal brand in the game development industry Oleksandra Myronova · Bini Games, Senior Recruitment Specialist
- Propaganda in video games Denys Horokhovskyi · IA "Ukrainian News", Chief Editor
- Post Mortem: What went wrong in the game design of mechs and weapons for Mech Arena and how we fixed it Pavlo Hladkyi · Plarium, Game Designer
- Optimization of work with the help of AI Volodymyr Mankuta · Volmi - a Virtuos Studio, Art Director
- Light in art for casual games Beata Kurkul · GrandMa Studios, Art Director
- KINGDOM RUSH: A 14-YEAR JOURNEY Gerson Da Silva · Ironhide Games, Director of Game Design
- How we at Plarium created a digital agency to work with players Andriy Kunda · Plarium, Digital Communications Senior Team Lead
- Discussion panel "Games and Propaganda: spreading, countering and educating" Discussion panel “Games and Propaganda: spreading, countering and educating” · TBA
- Unified Delivery System: Creating "Netflix" in the World of Slots Arthur Sheikhaliev · Playtika, Senior Director of R&D
- Preparation of commercial proposals for internal and external clients Dmytro Kravchenko · Volmi - a Virtuos Studio, Lead Game designer
- Creating realistic character clothing in Marvelous Designer Anna Gryn · Concept Artist\Character Аrtist
- Logs, features, prod test: between players and developers Diana Smirnova · ex-Fishing Planet, Head of Customer Support Department
- Military IT volunteering. Experience of interaction of the game development company with domestic military structures Valentyn Yeltyshev · VR Five, CEO
- How project management experience in gamedev helps grow the community and organize HearthStone tournaments for good causes Oleksiy Maksymenko · Stepico, Senior Project Manager
- How new tools save from creative burnout: experience with photo scanning Helen Ilnytska · Environment Concept Artist
- Layers of Game Experience: How the Whole Team Creates UX Oleksandr Shpak · Ubisoft, Sr. UX/UI Designer
- What to do with gaming addiction? The truth about a topic that is on everyone's mind Zaryana Nikolayeva · The Mill Adventure, Technical Compliance Manager
- How to create remarkable characters for a story Anton Firsov · G-Space Studio, Lead Narrative Designer
- How to avoid missing anything when preparing your game for localization Andriy Raboshchuk · UnlocTeam LTD, CEO
- Discussion panel "Business strategies in game development during a crisis" Discussion panel “Business strategies in game development during a crisis” · Moderator: Valeriy Minenko, Founder at Twigames Speakers: Kirill Mukhin, CEO and Co-Founder of Pushka Studios Olga Khomenko, COO and Co-Founder of PlayToMax Olexandr Blagodarenko, CEO of Bini Games and Founder of Uni-Bit Studio Inc. Mykhailo Kharkivskyi, CEO and Founder of Bear Games
- Creating Style: Practical Tips for Visual Design of 2D Games Anastasia Kuznetsova · Weasel Token, Co-founder/Lead Artist
8 December 2024
- AI vs. native localization of Audio and Video content. Will AI kill the translation niche Julia Ventskovska · MK:translations, CEO/ Owner
- Why Extraction Shooter is a hidden casino, or about risky mechanics beyond gambling and loot boxes Myroslav Yuryev · NDA
- Aracne Words - challenges and fuck-ups on the road to 50k Oles Dibrivny · Fantasy Frontier Studios Co-Funder
- Game Marketing – Developer Checklist Ivan Titov · Palaye, Co-founder
- The situation on the labor market in Ukrainian game development Oleksandr Peremot · GameDev DOU, Senior Editor
- Automation of HR & Recruitment processes – a powerful tool for business and time optimization by 80% Kateryna Slabko · QS Games, HR Operations
- Rotational gameplay: how to do it? Olga Maksina · AB GAMES, Feature Game Designer
- Development of flexible data-driven UI modules Vitaliy Zavoloka · Ubisoft Ukraine, Programmer
- How to grow as a 3D artist in a time of mass layoffs and AI Anna Beganska · Freelance/ Think Tank Training Centre/ CG Spectrum, 3D Character Artist / Mentor
- How to take care of the target audience in creating a project? Oleg Malamuzh · Avtoritet studio, Producer
- State of Online Framework в Unreal Engine Ostap Leonov · Kevuru Games, Lead Unreal Engine Developer
- Discussion panel "Recruiting issues in Gamedev" Discussion panel “Recruiting issues in Gamedev” · Moderator: Yana Khnykina, Group of Companies (VR, HealthCare, Defence, Charity), HRD Speakers: Roman Bychkov, Ulysses Graphics, Lead Recruiter; Natalia Tkachenko, GS Games, HR, Recruitment Lead; Igor Tymoshenko Starni Games, CEO; Volodymyr Horban, Red Viburnum, Founder&CEO.
- Using AI in gamedev Volodymyr Koval · Singularika, CEO
- Can a failed release be turned into a success? Evaluation of past releases and what it teaches us. Ihor Tymoshenko, Oleksandr Senin · Starni Games, CEO, COO
- Procrastina.ti..on.. Oleksandra Dyka · 6ITBB (Six Impossible Things Before Breakfast Ltd), QA Engineer
- Humor in games. Why is it needed? Bohdan Dykiy · QS Games, Game Designer
- Why making in-house engine public is important Denys Mehed · 4A Games, Lead Programmer
- Stereo Motion Capture with Metahuman Animator Andriy Sibyryakov · Facial animator
- The History of Indie games Mykyta Filonenko · Marginalact, Founder
- Metalcore, funk and trembita: how we created the soundtrack of Ukrainian Fight Drone Simulator Vladyslav Plotnikov, Ruslana Kruchek · VP Production, Co-Founder, Music Composer & Sound Designer; Co-Founder, Brand Manager, Art Director
- AI-Assisted recommendations in gamedevelopment: lessons from a research project Jakub Marszałkowski · Indie Games Poland, Board Member
- Marketing and promotion of your own indie game Andriy Melnychenko · Area730 / Collaboration Games, Indie developer
- Video game and kind of-video game terminology - discussion of work results, future plans and a tour of the process Taras Sinyuk · UnlocTeam, Co-owner
- How to love boring design. Architecture for cinema Yuriy Ostapchuk · Parallax studio and freelance, Concept Artist
- Discussion panel "Social Impact of Games" Discussion panel “Social Impact of Games” · Moderator: Valerii, Minenko, Twigames, Founder Speakers: Gerson, Da Silva, Ironhide Games, Director of Game Design; Jiri Kupiainen, Sustainable Games Alliance, Chairperson & founder; Oleskiy Maksymeno, Stepico, Senior Project Manager, Oleksandr Blahodarenko, CEO at Bini Games