Talks — Games Gathering 2025 Lviv
52 talks by day of the programme, 44 of them with a video recording.
3 April 2025
- Все про Firebase та Google Analytics Myroslav Stetsyuk · Upscale Studio, Chief Operating Officer
- Tools and practices of Narrative Designer Yaraslau Kot · Founder, Tools and practices of Narrative Designer
- Developing a solution for vegetation animation in S.T.A.L.K.E.R.2 Maxim Maltsev · GSC Game World, Tech Artist
- Research in mobile games: finding insights from idea to product Roman Povzyk · Burny Games, Product Analyst
- Games, anime, Japanese culture... What connects them? The influence of the Eastern world on the gaming industry Nazar Dyachuk · Fiery Leopards, Owner
- Is there a crisis in game development? Discussion panel “Is there a crisis in game development?” · Moderator: Artur Sheykhaliyev, Playtika, Senior Director of R&D Katerina Burbela, Homa Games, Sr BD Manager Elena Lobova, Burny Games, Head of Strategic Partnerships Artem Shpityak, Moonmana, Founder
- Accessibility in Gaming: Why It Improves the Experience for Everyone Oleksandr Shpak · Ubisoft, Sr. UX/UI Designer
- Design principles in Concept Art. Ecological use of AI. Roman Guro · RedBeat, Art Director
- Organizational Structures: From Theory to Practice in Product Game Development Andriy Hodar · GSC Game World, Project Manager
- Using Artificial Intelligence in Gaming: Regulation, System Risks, and IP Serhiy Barbashyn · Managing Partner of Barbashyn Law Firm, President of AIEI
- From writer to game designer. How to use creative skills at work Oksana Velit · Stepico Games, Lead game designer
- Use of open source software - legal view Stefan Basista · SPATE legal s.r.o., M&A and IP expert
- Workshop on creating vibrant environments for games and animation Lesia Lukianenko · Freelancer, Concept artist, Visual development artist, Illustrator
- "Play Console blocked, what now?" The new high-risk realities of working with Play Console Viktor Kozlovets · Saint, Slave
- Retro-Inspired Game Design: Conveying Complex Themes Using Old-School Aesthetics Guglielmo De Gregori · Indie Developer
- Delivering content heavy features for S.T.A.L.K.E.R.2: Artifacts Yehor Ostapenko · GSC Game World, Game Designer
5 April 2025
- Why We Won't Hire You: Five Common Mistakes Candidates Make Alina Mudra · Burny Games, Head of Talent Acquisition
- Ctrl+Alt+Disinfo: How we made games that teach you to think Oleksiy Izvalov · Global Game Jam, Regional Coordinator
- Kickstarter from Ukraine and in general Zholud Dobrovolskyi · boardova, Founder & CEO
- Where to get traffic for a mobile game in 2025? Olena Vedmedenko · Keyapp, Head of Business Development
- Indie Survival Secrets: Lessons from Veterans Dmytro Cheglakov · Specialbit, Co-Founder
- Surfing Digital Darwinism with AI: Thriving in the Age of Innovation Gauthier Vasseur · Berkeley and Stanford Analytics and AI lecturer, author, and founder of Data Wise Academy
- What's it like to work for a sandwich with experience? Abd how do you get it? Illya Strikhar, Volodymyr Khomych · United Alpacas Games, QA | Unity Developer
- Q&A Session with Gauthier Vasseur Gauthier Vasseur · Berkeley and Stanford Analytics and AI lecturer, author, and founder of Data Wise Academy
- Production Department KPIs Yevheniy Lohinov · Stepico, Head Producer
- AI in art development Anna Kolodiyska · AB-Games, Art-director
- Game dev after work: how to assemble a team and release a game Mykyta Nikitenko · United Alpacas Games, CTO / Game Designer
- Marvelous Designer: A flexible tool for working with fabric in 3D Anna Gryn · Сoncept\Character Artist
- Unobvious cases. VR and Game Engines as an innovative tool for modern communication Kateryna Karmalita · Mriya Production, CEO
- Game Dev for Beginners: A Successful Indie Game Is Easier Than It Seems Kyrylo Dyemkov · Upscale Studio, Co-Founder, PM & CDO
- Concept art: Before and After Jama Jurabaev · Lucasfilm, Art Director
- Monetization in mobile games Mykyta Zhalkovskyi · CAS.ai, Head of marketing
- World Building: From Narrative to Design Lev Shaposhnikov · Snoop Games, Narrative Tech Designer
- Q&A Session with Jama Jurabaev Jama Jurabaev · Lucasfilm, Art Director
6 April 2025
- Game development from a sound designer's perspective Taras Terletskyi · Sample Rate Audio Production, CEO/Owner
- The Roadmap of Rule Creation Yelyzaveta Lemeshko · Bigpoint, Game Designer
- How to prepare architecture for top mobile games using Playtika's recipe Mykyta Taushanov · Playtika, Senior Unity Developer
- Idea generation, prototyping and iteration. Reflection on the book "Writing for games" Daren Dmitriev · Pushka Studios, Game Designer
- How do you create a soundtrack that will stick in the players' memories? Vlad Plotnikov, Ruslana Kruchek · VP Production, Co-Founder, Music Composer & Sound Designer; Co-Founder, Brand Manager, Art Director
- Unreal Engine 5: key technologies in game development of the future Roman Chmykh · Red Viburnum Studio, Lead Gameplay Developer
- UGC in Trials Rising Ostap Dovbush · Ubisoft, Senior Game Designer
- How to become a Unity developer – step-by-step instructions Yaroslav Rudenko · Plarium, Unity Developer
- How to create large seasonal events in games. Mech Arena case study Olga Gladyk · Plarium, LiveOps Specialist
- Casual ≠ Primitive: Why Gamers Are Happy and Artists Are Not (and How to Change the Rules of the Game) Oleh Karachentsev · Visual360, Art Director
- Don't Press "SKIP", or seven popular mistakes in UX texts Polina Kuznetsova · Burny Games, UX Writer
- The first platform of direct donations for the military personnel of the Defense Forces of Ukraine "Peremoha" Vlad Sakin · Military Unit, Sergeant
- AAA Soundtrack with a Ukrainian Soul: How to Integrate Cultural Code into Game Audio Dmitry Shalamov · National Academic Orchestra of Folk Instruments, Orchestra Artist
- Using Figma to create an interactive game engine Anton Drokin · Gameloft Kharkiv, UI/UX Designer
- From concept to masterpiece: what makes a quality game design? Volodymyr Horban · Red Viburnum Studio, Founder & CEO
- Without “resources” and “flows”: what practical approaches will keep the team motivated? Yan Fedun · Burny Games, Project Manager
- The power of business associations. Case study Diia.City United Natalia Mykolska · Diia.City United, Executive Director
- From virtual battlefield to real mission: combat operations with unmanned aerial vehicles (UAVs) Oleg Soverteka · 130th Territorial Defense Battalion, Reconnaissance Platoon Commander